Catégorie : jeu vidéo

Tales from the Crypt #24 (1951) and Dreadful Stories

What Remains of EC Comics

What Remains of Edith Finch (2017) is a celebrated and ambitious narrative game about family memories, which has been likened to weird fiction (Gaiman, Mieville, etc.) and to magical realism (García Márquez, etc.). It also serves as a celebration of the affordances of videogames, and their ability to remediate previously existing media. In this article, I’d like to focus on one of these remediated items, a horror comic book, and what it can tell us both about the game and about the cultural memories of evokes.

Robotron (Williams, 1982), screenshot.

Twin-stick shooters, and videogame history

The history of videogames cannot be told without taking technology into account.
This does not mean, however, that the history of videogames can be confused with a chronicle of technological progress, tempting as that perspective may be for enthusiasts and for the industry itself.

Space Invaders, capture d'écran (from Wikipedia)

Adapter (tout) Space Invaders en BD

Qu’on choisisse de l’aborder sur le plan des rapports de légitimité, des adaptations narratives ou des glissements génériques, le phénomène de l’adaptation en bande-dessinée est un sujet passionnant et riche (j’ai écrit sur nombre de...

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