Space Invaders in the Economist
The Economist boasts some of the most fetching covers for any general affairs magazine. Elegant, well designed and clever, they overlap to some extent with the New Yorker’s (Tom Gauld is a nice fit...
Carnet de recherche sur/en bande dessinée
The Economist boasts some of the most fetching covers for any general affairs magazine. Elegant, well designed and clever, they overlap to some extent with the New Yorker’s (Tom Gauld is a nice fit...
(This essay openly discusses the story of the game; if you plan to play it or have not completed it yet, be aware that it may reveal plot points you may enjoy discovering on...
In this post, I seek to reflect on the relationship between difficulty and multiplayer modes in videogames, and on what that connection can tell us about the social inscription of gaming.
The history of videogames cannot be told without taking technology into account.
This does not mean, however, that the history of videogames can be confused with a chronicle of technological progress, tempting as that perspective may be for enthusiasts and for the industry itself.
In most of Breath of the Wild, the main quest comes to feel as a MacGuffin, as characterized by Alfred Hitchcock (who did not invent the term): a device meant to provide motivation to the plot and its protagonists, but which is unimportant in itself.
Je m’intéresse ici à la façon Fable 3 – un jeu qui fut une déception critique et commerciale lors de sa sortie malgré ses ambitions – accorde une place à une surprenante et explicite remédiation de son ancêtre putatif, le jeu de rôle sur table.
[“a media” should really be “a medium” throughout… the French usage, in which “media” is perfectly standard as a singular form seeped into this somehow] This research mini-comic is meant as an...
La série Stranger Things a été un succès critique et populaire lors de la diffusion de sa première saison sur Netflix, à l’été 2016. Elle a engendré au passage une abondante production de fans,...
Qu’on choisisse de l’aborder sur le plan des rapports de légitimité, des adaptations narratives ou des glissements génériques, le phénomène de l’adaptation en bande-dessinée est un sujet passionnant et riche (j’ai écrit sur nombre de...